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skills/orchestrator/templates/voice.js
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const Voice = (() => {
"use strict";
const RANKS = {mayday: 0, "pan-pan": 1, security: 2};
const ALARMS = new Set(["mayday", "pan-pan"]);
const ROUTINE = 3;
function toneOf(row, human) {
if (ALARMS.has(row.class)) {
return "mayday";
}
return row.class === "security" || row.to.includes(human) ? "direct" : "radio";
}
function loudness(tone, settings) {
if (tone !== "mayday") {
return settings.sounds[tone].volume;
}
return Math.max(...Object.values(settings.sounds).map((sound) => sound.volume), settings.music.volume);
}
function speakable(row, speech) {
if (!speech.on || !row.speech || !row.voice) {
return false;
}
return row.class === "mayday" || (speech.classes.includes(row.class) && !speech.muted.includes(row.source));
}
function rank(item) {
return Object.hasOwn(RANKS, item.cls) ? RANKS[item.cls] : ROUTINE;
}
function enqueue(pending, item, limit) {
const at = pending.findIndex((other) => rank(other) > rank(item));
const next = at < 0 ? [...pending, item] : [...pending.slice(0, at), item, ...pending.slice(at)];
return next.slice(0, limit);
}
function frames(duration, rate, seconds) {
return Math.max(Math.min(Math.ceil(duration * rate), rate * seconds), 0);
}
function wav(samples, rate) {
const size = samples.length * 2;
const buffer = new ArrayBuffer(44 + size);
const view = new DataView(buffer);
const text = (offset, value) => [...value].forEach((char, index) => view.setUint8(offset + index, char.charCodeAt(0)));
text(0, "RIFF");
view.setUint32(4, 36 + size, true);
text(8, "WAVE");
text(12, "fmt ");
view.setUint32(16, 16, true);
view.setUint16(20, 1, true);
view.setUint16(22, 1, true);
view.setUint32(24, rate, true);
view.setUint32(28, rate * 2, true);
view.setUint16(32, 2, true);
view.setUint16(34, 16, true);
text(36, "data");
view.setUint32(40, size, true);
samples.forEach((sample, index) => {
const level = Math.max(-1, Math.min(1, sample));
view.setInt16(44 + index * 2, level < 0 ? level * 0x8000 : level * 0x7fff, true);
});
return buffer;
}
return {toneOf, loudness, speakable, enqueue, frames, wav};
})();
if (typeof module === "object" && module.exports) {
module.exports = Voice;
}