Files
skills/orchestrator/templates/page-time.js
T
Kevin Veen-BirkenbachandClaude Opus 5.5 c035373518 feat(orchestrator)!: S0 English everywhere, Sécurité, NATO hashes, ICAO digits
Requirement 001 phase 6, S0:

- Speech: the security class shows as "Sécurité" and is spoken as in
  maritime radio, "say-cure-ee-tay" three times. A hex run of 7 or more
  characters with a letter and a digit (commit, session, message ids) is
  spelled in the NATO alphabet; every other digit is spoken on its own
  in ICAO pronunciation (42305: four two tree zero fife). The spelling
  runs inside clip() before the length cut, so a phrase still fits
  SPEECH_LIMIT; the displayed text keeps its digits and hashes.
- English: every orchestrator label, tooltip, message, error, script
  output, document and test string is English (Regeln -> Firewall,
  Hierarchie -> Hierarchy, Steuerung -> Controls, Ausführen -> Run, ...);
  the page declares lang="en" and formats dates as en-GB. Task filter
  ids are English. German stays only in the skill trigger phrases that
  quote the operator, and as identifiers: the view keys (view=) and the
  leitstand id.
- tests/test_english.py scans every tracked text file for umlauts and
  German words, with an allowlist of the quoted trigger phrases.

BREAKING CHANGE: the Stream search tokens art: and seit: are now kind:
and since:; an old art: or seit: token counts as a plain word.

Evidence: make test 657 OK, ruff and markdownlint clean
(/tmp/s0-make-test-1.log); e2e 17 OK, none skipped (/tmp/s0-e2e-1.log);
MEDUSA 86 files, 24 findings on reworded strings accepted after an
independent skeptic (21 path:line, 0 rejected, no behaviour change in
signing, approving, rules, denying, offices, events), rescan 0 open.

🎯 Fix: 93 %
💥 Break: 4 %
💸 Cost: 100 %
⏱️ Time: –
🛡️ Security: 100 %
🏆 Score: 89
🚦 Gate: ✅ 90/5, cost and time <= 100, security 100 %

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 17:26:51 +00:00

133 lines
5.0 KiB
JavaScript
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function windowQuery() {
if (ui.preset === -1) {
return `from=${Math.floor(ui.from)}&to=${Math.ceil(ui.to)}`;
}
const end = ui.asOf === null ? nowSeconds() : ui.asOf;
const begin = ui.preset === 0 ? 0 : end - ui.preset;
return `from=${Math.floor(begin)}${ui.asOf === null ? "" : `&to=${Math.ceil(end)}`}`;
}
const localInput = (ts) => {
const date = stampOf(ts);
return new Date(date.getTime() - date.getTimezoneOffset() * 60000).toISOString().slice(0, 16);
};
function customRange() {
const from = h("input", {type: "datetime-local", "aria-label": "From", value: localInput(ui.from === null ? state.since : ui.from)});
const to = h("input", {type: "datetime-local", "aria-label": "To", value: localInput(ui.to === null ? state.until : ui.to)});
return h("span", {class: "custom"}, from, h("span", {class: "muted"}, "to"), to,
h("button", {type: "button", class: "btn small soft", on: {click: () => {
const begin = Date.parse(from.value) / 1000;
const end = Date.parse(to.value) / 1000;
if (!Number.isFinite(begin) || !Number.isFinite(end) || begin >= end) {
toast("Time range invalid", ["“From” must come before “To”."], false);
return;
}
stopReplay();
ui.preset = -1;
ui.from = begin;
ui.to = end;
reload();
}}}, "Apply"));
}
function timeBar() {
const bar = document.getElementById("time");
const presets = h("div", {class: "segmented", role: "group", "aria-label": "Time range"});
const summary = h("summary", {title: "Time range and replay"});
const slider = h("input", {type: "range", min: 0, max: 1000, step: 1, value: 1000, "aria-label": "Replay position"});
const play = iconBtn("bi-play-fill", "Replay", "btn small soft", null);
const liveButton = h("button", {type: "button", class: "btn small ghost"}, "Live");
const label = h("span", {class: "window-label"});
for (const [seconds, name] of PRESETS.filter(([seconds]) => seconds !== -1)) {
presets.append(h("button", {type: "button", "data-preset": seconds, on: {click: () => choosePreset(seconds)}}, name));
}
slider.addEventListener("input", () => {
stopReplay();
const span = state.now - state.first;
ui.asOf = Number(slider.value) >= 1000 ? null : state.first + (span * Number(slider.value)) / 1000;
reload();
});
play.addEventListener("click", () => (ui.playing ? stopReplay() : startReplay()));
liveButton.addEventListener("click", () => {
stopReplay();
ui.asOf = null;
if (ui.preset === -1) {
ui.preset = DAY;
}
reload();
});
bar.append(summary, h("div", {class: "menu-box end"}, h("h3", {}, "Time range"), presets, h("h3", {}, "Replay"), h("div", {class: "replay"}, play, slider, liveButton), label,
h("p", {class: "muted"}, "Filter ▾ in the stream sets a custom time range.")));
timeDom = {summary, presets, slider, play, live: liveButton, label};
}
function reload() {
load();
if (ui.screen === "stream") {
fetchEvents();
}
}
function choosePreset(seconds) {
stopReplay();
ui.preset = seconds;
reload();
}
function drawTime() {
if (!timeDom) {
return;
}
for (const button of timeDom.presets.children) {
button.setAttribute("aria-pressed", String(Number(button.dataset.preset) === ui.preset));
}
timeDom.summary.textContent = `${(PRESETS.find(([seconds]) => seconds === ui.preset) || [0, "custom"])[1]}${ui.asOf === null ? "" : " · replay"} ▾`;
timeDom.slider.disabled = ui.preset === -1;
timeDom.play.disabled = ui.preset === -1;
timeDom.live.disabled = live();
const span = Math.max(state.now - state.first, 1);
if (!ui.playing) {
timeDom.slider.value = String(ui.asOf === null ? 1000 : Math.round((1000 * (ui.asOf - state.first)) / span));
}
timeDom.label.textContent = `${absolute.format(stampOf(state.since))} – ${absolute.format(stampOf(state.until))}${live() ? " · live" : ""}`;
}
function startReplay() {
if (ui.preset === -1) {
return;
}
const began = state.first;
const span = Math.max(state.now - began, 1);
const resume = ui.asOf !== null && ui.asOf < state.now - 60;
let progress = resume ? (ui.asOf - began) / span : 0;
ui.playing = true;
relabel(timeDom.play, "bi-pause-fill", "Pause");
const advance = async () => {
if (!ui.playing) {
return;
}
progress = Math.min(progress + 1 / 48, 1);
ui.asOf = progress >= 1 ? null : began + span * progress;
timeDom.slider.value = String(Math.round(progress * 1000));
await load();
if (ui.screen === "stream") {
fetchEvents();
}
if (progress >= 1) {
stopReplay();
} else if (ui.playing) {
replay = window.setTimeout(advance, 500);
}
};
advance();
}
function stopReplay() {
ui.playing = false;
window.clearTimeout(replay);
if (timeDom) {
relabel(timeDom.play, "bi-play-fill", "Replay");
}
}