Files
skills/orchestrator/templates/page-music.js
T
Kevin Veen-BirkenbachandClaude Opus 5.5 6f940b4415 feat(orchestrator): rename kvb-hub to Agent Orchestrator with the phase 2 surface
Surface (requirement 001 phase 2): navigation Stream (Inbox, Regeln) / Agents / Artifacts with keys 1-3 and hash routes (#graph and #tree redirect), header with title, command palette and settings only, server-side badges (unsnoozed inbox, beats within 900 s, open jobs), a Mayday banner with "aufheben", four stream chips with agent:/art:/seit: search, Filter and time menus, the inbox in main, an agents toolbar (Funk an alle with Newsletter, Broadcast, Pan-Pan, Security, Mayday; Priorität; Tag/Nacht), Post or Call in the agent panel, Ambiente in the settings and read-aloud over the seven classes with Mayday locked.

Rename (decision 9): hub/ is orchestrator/, the package kvb_orchestrator, the unit kvb-orchestrator-runner.service, scripts/orchestrator.sh, environment KVB_ORCHESTRATOR_*, make targets orchestrator-*, the MCP server, image and compose project kvb-orchestrator, the guard header X-Kvb-Orchestrator and the message marker [kvb-orchestrator msg <id>]. install runs migrate first: it stops the old container, removes its image and code, moves state, approvals and pinned keys, swaps the MCP registration, the PermissionRequest hook and the runner unit, and changes nothing on a second run (scratch-HOME test with stub docker, claude and systemctl). Saved views fall back to the old localStorage key once.

MEDUSA acceptances carried to the renamed paths: 82 rows whose lines are unchanged (reason prefixed "renamed from <old path>, line unchanged"), and 7 rows whose text changed only in the product name, the package name, a temp prefix or a new class argument, each upheld by one kvb-think-criticize skeptic (approval.py:60, messaging.py:53, server.py:56, tests/hub_support.py:64, passkey.py:205, page-agent.js:75, language.py:46).

Cost 101 %: the longer name adds 15 tokens of skill text; the operator approved it with the commit.

🎯 Fix: 92 %
💥 Break: 4 %
💸 Cost: 101 %
⏱️ Time: –
🛡️ Security: 100 %
💰 Value: ?
🏆 Score: 87
🚦 Gate: ⚠️ cost 101 % > 100: ask the operator before the commit

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 22:20:06 +00:00

152 lines
4.5 KiB
JavaScript

function context() {
if (!audio) {
try {
audio = new window.AudioContext();
} catch {
audio = null;
}
}
if (audio && audio.state === "suspended") {
audio.resume().catch(() => null);
}
return audio;
}
function glide(param, target, seconds) {
const now = audio.currentTime;
param.cancelScheduledValues(now);
param.setValueAtTime(param.value, now);
param.linearRampToValueAtTime(target, now + seconds);
}
function impulse(sound) {
const length = sound.sampleRate * 4;
const buffer = sound.createBuffer(2, length, sound.sampleRate);
for (let channel = 0; channel < 2; channel += 1) {
const data = buffer.getChannelData(channel);
for (let index = 0; index < length; index += 1) {
data[index] = (Math.random() * 2 - 1) * (1 - index / length) ** 3;
}
}
return buffer;
}
function musicLevel() {
return settings.music.on && !radio.playing ? settings.music.volume * 0.3 * (music.ducked ? DUCK : 1) : 0;
}
function note() {
if (!music.gain) {
return;
}
if (audio.state === "running") {
const now = audio.currentTime;
const scale = Math.random() < (music.tension ? 0.3 + 0.5 * music.tension : 0) ? TENSE : CALM;
const frequency = BASE * 2 * scale[Math.floor(Math.random() * scale.length)] * (Math.random() < 0.3 ? 2 : 1);
const level = audio.createGain();
level.gain.setValueAtTime(0, now);
level.gain.linearRampToValueAtTime(0.07, now + 2.5);
level.gain.linearRampToValueAtTime(0, now + 8);
level.connect(music.filter);
for (const cents of [0, 5]) {
const oscillator = audio.createOscillator();
oscillator.type = "triangle";
oscillator.frequency.value = frequency;
oscillator.detune.value = cents;
oscillator.connect(level);
oscillator.start(now);
oscillator.stop(now + 8.5);
}
}
const slow = 4500 + Math.random() * 4000;
const fast = 2400 + Math.random() * 2600;
music.timer = window.setTimeout(note, slow + (fast - slow) * music.tension);
}
function startMusic() {
const sound = context();
if (!sound || music.gain) {
return;
}
const gain = sound.createGain();
gain.gain.value = 0;
gain.connect(sound.destination);
const reverb = sound.createConvolver();
reverb.buffer = impulse(sound);
reverb.connect(gain);
const filter = sound.createBiquadFilter();
filter.type = "lowpass";
filter.frequency.value = 700;
filter.Q.value = 0.4;
filter.connect(reverb);
const dry = sound.createGain();
dry.gain.value = 0.3;
filter.connect(dry).connect(gain);
music.drone = [BASE, BASE * 1.5].map((frequency) => {
const oscillator = sound.createOscillator();
const level = sound.createGain();
const lfo = sound.createOscillator();
const depth = sound.createGain();
oscillator.frequency.value = frequency;
level.gain.value = 0.04;
lfo.frequency.value = 0.05 + Math.random() * 0.05;
depth.gain.value = 0.02;
lfo.connect(depth).connect(level.gain);
oscillator.connect(level).connect(filter);
oscillator.start();
lfo.start();
return {oscillator, lfo};
});
Object.assign(music, {gain, filter});
note();
}
function stopMusic() {
if (!music.gain) {
return;
}
const {gain, drone} = music;
window.clearTimeout(music.timer);
glide(gain.gain, 0, 2);
music.gain = null;
window.setTimeout(() => {
for (const {oscillator, lfo} of drone) {
oscillator.stop();
lfo.stop();
}
gain.disconnect();
}, 2500);
}
function tuneMusic(seconds) {
music.tension = Math.min(waitingCount() / 4, 1);
if (music.gain) {
glide(music.filter.frequency, 700 + 900 * music.tension, 4);
glide(music.drone[1].oscillator.detune, 8 * music.tension, 6);
glide(music.gain.gain, musicLevel(), seconds);
}
}
function syncMusic() {
if (settings.music.on) {
startMusic();
} else {
stopMusic();
}
tuneMusic(FADE / 1000);
}
function musicButton() {
const button = document.getElementById("music-toggle");
if (!button) {
return;
}
button.setAttribute("aria-pressed", String(settings.music.on));
button.textContent = settings.music.on ? "♪ Musik an" : "♪ Musik";
}
function toggleMusic() {
context();
saveSettings({...settings, music: {...settings.music, on: !settings.music.on}});
}